Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Spell Enabling/Disabling voiced responses. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Over 100 lines of new dialogue! Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Reduced randomness of gift-giving item pool. Old Stone Walls was re-recorded in both an acapella and acoustic version. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. A new save is required for this update. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Final Serana Romance quest to end Serana's Romance questline. - New Radiant dialogue. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Previously the condition for this dialogue was carry weight. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. This should add more padding and depth to what already was a pretty natural and organic romance. Big Content Update! - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. Install hundreds of mods with the click of a button. Too much was cut that some parts of the conversation didn't make any sense. diventare la vostra anima gemella! The revoice is completed. - House of Horrors commentary || Same as the above "Silver Hand" advice. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. It wasn't occurring at all in previous versions due to a buggy condition. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. Improvements to overall commentary code. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. The revoice is now effectively 100% complete! - Banter toggle with custom-voiced followers. LL version still to come. There were some files incorrectly archived. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. C'est un patch pour ce mod, donc oui, c'est ncessaire. so that it can be asked right away without having to ask "Can I talk to you for a bit?" Best Serana Mods For Skyrim (All Free) - FandomSpot Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - New wait dialogue. This will be accessible through the Serana Menu. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Added Serana's brief commentary on Skyrim's factions. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Disabled for now until scene framework is fully put together. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. This is so you don't miss any commentary she has to say, when she wants to speak. (Feature based on code by Followers as Companions by Ishara Meradin). Serana will also be able to travel beside you, should you ask her to do that. It should now be correct. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - More subtitle fixes, courtesy of GuerillaTech. Makes it so that Serana can snuggle next to the player if Campfire is installed. - An ability is now added when the player first enters into a romance with Serana. Bethesda meant only the player to attend the party, no one else. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Changed it so the negative response in the first romance conversation never truly cancels out romance. Looking for help with serana dialogue addon mod - General Skyrim - Revoice of some remaining combat grunts/final radiant dialogue. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). For now it's just about her dad but more topics to come for the next release. - 10 brand-new custom conversations, tied to specific character names! This makes things much more neat, organized, and official DLC-ey. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Some issues prevented it from occurring in a radiant manner. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Nearly 300 new voice lines. - Changed the cooldown of the radiant misc. - The "Kjarah" name was using a voice file with the wrong pronunciation. If you are on Xbox, only the latter method is available to you. This DOES NOT do anything like dismiss her. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - The Markarth and Morthal conversations were mixed up. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. When both FG and OStim are installed, OStim takes precedence. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. A lot of fixes and content additions. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Serana's Necklace of Vivacity now has custom meshes and textures! - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - While drinking (if in third person) the player will now also play the appropriate drinking animations. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). Serana Dialogue Add-On 3.0 Release! : r/skyrimmods New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Added short conversation about Molag Baal. - More radiant dialogue, occurring at either sunrise or sunset. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Serana can now wear whatever you want her to wear! There are different dialogue options so the player can role-play this in different ways. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Redone Crimson Blood armor dialogue patch. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). This allows her to converse with the player better when she needs to. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Disabled a bit more radiant idles for a more consistent experience. This has been fixed. This should help with the VA disparity and greatly improve overall user experience. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Fixed sleep functionality for inns. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. If you have more questions or would like to know more, please visit my website! (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Serana should now properly wait when being asked to wait. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Fixes to some scripts for the Companions commentary. For now, just dismiss her from the normal follower dialogue. - (SSE Only) Repackaged BSA. - Fixed a bug with the "Determination" dialogue quest trigger. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Fixed bug where Nightshade would just randomly teleport to Phoenix. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. -You can now ask Serana whether you want her to keep her hood on or not! Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. SDA will continue to work perfectly with your favorite Serana overhaul of choice. The base dialogue commentary quests should all be started in time. Please don't do this quest when specific Dawnguard quests are active in your journal. Even vampires need some shut-eye every now and then. - A whole lot more subtitle fixes. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). NFF has two conflicting script files, just make sure SDA's overwrites. However, it is still fickle and doesn't always remain off. dialogue this mod has, so that it's less spammy. - Improved StoryManager triggers for SDA_MQ quest commentary. - These are technically mini-quests, but they aren't marked on your journal or anything. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. The friendship requirement stays the same. It's intended for her to stop her headtracking and just look forward, which works sometimes. - Some backend changes for the dialogue conditions of various dialogue. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. - Removed "LocTypeDwelling" from the outfit changing script. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). This should hopefully help with problems some users have been experiencing. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. This should now fix the issue with some of her goodbyes not being able to play. topic, so as to not clutter up Serana's main dialogue window. - Serana's House of Horrors commentary was still not occurring for some people. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Serana (and other followers) no longer triggers traps while stepping on them. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Serana won't be that close to you after you've just made love once. You do not need to romance Serana for this. A bunch of fixes and content additions. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Changed the existing conditions for existing dialogue to make more sense. Serana Dialogue Add-On 3.0 Release! I'm sure some of you have noticed the updated SDA file available on bethnet. - Revamped Drinking Buddies code from the ground-up. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Serana is no longer dismissed during The Silver Hand quest. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Over 127 lines with extensive awareness on each quest. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Auri Banter. - A lot of backend improvements on how NPC banter quests are started. - Added another ending conversation with Serana after defeating Harkon. Serana should now look more expressive. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Reduced frequency of Serana gift-giving. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. A quest marker will be provided for where to go. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Typo fixes for blocky text in some subtitles. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player.
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