That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Radius increased to 6 meters at x10 stacks. Certain mods in Warframe allow you to add elemental effects to your weapons. The bleed from slash is OP, its that simple. Unable to move or attack for 3 seconds. Tradeable If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Sounds weird doesn't it? block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Am I right or do I have it completely wrong? Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Endo Required To Max 100 Slash will deal 42. Valve Corporation. Vendor Sources The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Puncture vs. Impact vs. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. At low levels, Heavy Gunners are several times tankier than Butchers. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Max Rank Description 5 Reloads are faster while sprinting, even more so in Gauss hands. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. At low levels, IPS fine. Exact explanations of how each damage type works can be found below. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Single Element: +25% Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. 6 . 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Manage all your favorite fandoms in one place! All stack counters should be rolling counters, e.g. . Sourced from official drop table repository. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Rupture If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Puncture as a base element is good against armour. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. General Information If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Armor --> Infinity, Damage (except for Bleed) -->0. For safety, rockets arm after traveling a safe distance. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). 1/6 the damage it used to deal, but Bleed remains the same at 35. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Applying additional status effects will refresh the duration. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Rifle Can be obtained from transmututation Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. At high levels, Heavy Gunners are basically gods by comparison. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Browse our network 9 Common pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. It's a design problem when Bleed tics deal more damage than Puncture damage. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Just about every endgame build in Warframe uses Heat. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Caps at 75% armor reduction at x10 stacks. The problem with scaling armor in a nutshell. Anything with more than 50% of its IPS damage as Slash should split bodies. Recommended for use with weapons that have a higher Impact damage than other damage types. Status Effects General The status effect of Impact damage is Stagger. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Chains between enemies up to 3 meters from the target. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . A +10% slash would make the weapon deal 5 more slash damage. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Damage = impact + puncture + slash + elemental Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Like my question is are one type of stat more values than other? At low levels, IPS fine. IPS: +50% Very high critical and status chance also with high attack speed. It's scaling armor that breaks it. 0 coins. Why is bleed important? In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. . Faction mods are worthwhile for consideration if you have multiple elementals and such already. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Radiation is the result of combining Heat and Electricity. 1 . Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Request. everyone wants OP builds that pretty much trivialize the entire game. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Increases effectiveness against enemies with Shields, especially Corpus units. Full Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. sooner or later, Slash will be nerffed againor become useless against enemies. Unlike the other status . Each weapon now also gives three different types of damage: impact, puncture and slash. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Sad too because I already lvled up some of them thinking I was going to need them. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Unique Feature: A two-handed Nikana with extended block angle. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Search within r/Warframe. Manage all your favorite fandoms in one place! first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Exactly 50% of its IPS damage is Slash, so it will not split bodies. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. It's an excellent damage type to pair with Viral or Corrosive. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. That was what I was looking for. 1. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. You can't use it against Infested or mechanical enemies. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Duviri isn't just another open world - it's an entirely new way to experience Warframe. This mod does not have a description in the Polish Warframe Client. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Sign up for a new account in our community. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. As above, you dont generally want to use them. 2020 Digital Extremes Ltd. All rights reserved. User account menu. Simply selecting the proper config for the occasion ~ been working well for me so far. thehotsung8701A,April 12, 2015. It's easy! The go-to source for comic and superhero movie fans. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Slash: Slash Damage is one of the three physical damage types. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. So the damage of a weapon can in a sense over ride the base status of the weapon. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. are the mods that increase damage to certain enemy types worth it like expel corpus? Only use this on a status primer. Introduced A +10% slash would make the weapon deal 5 more slash damage. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Each of these will have an elemental status tied to them. which is why in my suggestion, there would be effectsthat bypasses armour and shields. You need to be a member in order to leave a comment. Despite the nerf to scaling, a fundamental problem remains. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Yet, anything someone says thatregards nerffing that power, isrejected by the community. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. super heavy Slash weighted), but honestly they're still not very good. Toxin is also a solid choice for fighting unarmored Grineer. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). 2. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Update Infobox Data 599K subscribers in the Warframe community. New Impact to Slash Mods Hot or Not?! Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. I can see how my suggetion may seem to complicate things, but it doesnt really. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Log In Sign Up. 100 Base damage, Bleed ticks for 35 each. you wont be sitting for so long hitting the same target. but the community still wants their OP status. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. These are the most common damage types. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Edit Preferences How to leave a lasting impression on the enemy. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). and if you dont have the elemental mods you need to build optimally. . Puncture: Puncture Damage is one of the three physical damage types. Puncture is generally the better damage type since it only deals less damage to shields. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. WARFRAME Wiki is a FANDOM Games Community. Slash: Slash Damage is one of the three physical damage types. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Only use Blast on a status primer. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. The game features a fantasy open-world environment and action-based combat system. sooner or later, Slash will be nerffed againor become useless against enemies. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Impact - The staggering physical damage type. Slash is the best IPS damage type. ( (100 + 50) * 10 / 100 = 15) Explain why my friend said not to get the Cernos bow cause it impact damage. They are the physical elements of the game. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Each proc has its own value. Zugang! Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. as well as just because you have one and you Found the internet! - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Gas clouds require Faction Mods and high base damage to deal respectable damage. I think the specific faction damage is applied like Serration but only if the target is of that faction. . Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Slash only shows its mettle when armor levels get high. It causes enemies to flinch and recoil backwards. Piercing Hit: +90% Puncture, +0.9 Punch-through For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Out of every elemental damage type, Blast is arguably the worst. Combined elements are created by applying two or more simple elements onto a weapon. weighting the slash with +slash% will increase the chance for slash proc, and hi. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Obtained From: Sister Liches. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Slash only seems broken because armor mechanics in this game are. And as of right now it would seem that other procs are better than other. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Its shot deals Impact, Slash, and Puncture damage types simultaneously. Sign up for a new account in our community. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Double Jump - Push jump twice to perform a second jump in mid-air. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Alloy armor which the Corpus love to use on some of their robots. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Warm and healthy dish with various veggies and herbs. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. Can be combined with Crash Course to provide a 150% increase to Impact damage. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. A mod for +10% puncture would do absolutely nothing. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun.